![]() ![]() ![]() But once it is done, it is a simple system to use with few extra moving parts. There is some initial set up and some things we need to know. In this article, I will share the system I use to manage multiple versions. How can we share settings and add-ons between different portable installations? How can we update and add new versions that inherit our settings? But what if we need a way to manage these installs? This is the basics of having multiple versions of Blender installed alongside each other. This way all files will be contained inside the program folder and we can have as many parallel installs as we need without them interfering with each other. zip version and add a folder called config inside the version number folder. To install multiple versions of Blender, we can use the portable. But since there are so many releases for different needs and with new features coming all the time, the need for a solution to install and manage multiple versions of Blender increase. Any MacOS system 10.12 or later should be supported along with whatever graphics hardware is supported on machines that support the OS.Įdit: per the official system requirements, I think your graphics card is not technically supported being older than GCN 1st Gen, but at the same time I was under the impression that on MacOS it was the OS that mattered mode than the hardware.There is no official way or launcher that allow us to install and manage multiple versions of Blender at once. If you have specific issues then by all means put in bug reports (Help->Report a Bug). Of course Apple is dropping support for OpenGL too and Blender will require a major re-write to deal with that, so the future is not certain in the long term. You can of course continue to use CPU rendering or CUDA if you have Nvidia hardware and a MacOS version that supports it.Įevee should be fully supported both interactively and as a final renderer on your AMD hardware. Apple is dropping support for OpenCL and has not been able to address issues that it has with Blender so the Blender developers were forced to drop support for it, which means no use of AMD cards under MacOS for GPU accelerated Cycles. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |